

See post #3 below for a screenshot of the fonts used. Then enable the "Fantasy Language Chat" extension before you load your campaign. Random scrambling is seeded from each word and the language name so each word should be represented the same each time it is used for a specific language - but it is still gibberish. V3.1: Added - random character scrambling to avoid copy/paste "cheat".
FANTASY GROUNDS 2 LANGUAGE EXTENSION HOW TO
Details on how to use this new functionality is available in post #23: "Custom Languages" can be exported to a module through the use module export window. V3.2: Added 3 new slashhandler commands to allow the GM to add custom font mappings /setlanguage, /removelanguage and /listlanguages (these can be shortened unless there is a conflict with another extension/ruleset). V3.3: Fixed issue where players couldn't chat in custom language added via /setlanguage

Now works with Fantasy Grounds V3.0 rulesets: 3.5E, 4E, 5E, PFRPG and Castles & Crusades. V3.3c: Updated to include 5E languages based off PHB language list page 123.
